For developers and players

Articles on shipping indie games and finding good ones

If you build things: where to list a game or an app for free, and how to get the first people to actually try it. If you play things: how to tell a good free game from one that will interrupt you every ninety seconds.

13 articles

7 min read

How to Get Your First Reviews Without Buying Them

Reviews are the one part of a listing you cannot write yourself. When to ask so the prompt is not wasted, what both stores forbid, why review-gating backfires, and how to get the first few from people who already talked to you.

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6 min read

Your Game Is Live and Nobody Is Playing It

An ordered diagnosis rather than a list of marketing tactics: the seven reasons a live indie game or app gets no installs, cheapest and most likely first. Work down it and stop when you find yours.

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6 min read

How to Get Faster at Sudoku

Solving speed comes from search order and pattern recognition, not from thinking harder. Seven habits that cut sudoku solve times, and the two that matter most.

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